Sandro
Sandro.png

Sandro is a well-known recurring character and a villain in the Heroes of Might and Magic games.

Character's games and general info

  • Heroes of Might and Magic I(first appearance)
  • Heroes of Might and Magic II: The Succession Wars
  • Heroes of Might and Magic III: The Shadow of Death
  • Heroes of Might and Magic III: The Restoration of Erathia
  • Might and Magic VIII
  • Heroes of Might and Magic IV

Sandro was born on the continent of Enroth sometime before the first War of Enrothian Succession. He became an apprentice of Ethric, a powerful warlock of some renown. Soon after the first War of Enrothian Succession, Sandro embraced undeath in his pursuit of power and became an undead lich.

The Succession Wars

Appeared as an undead lich/necromancer fighting on the side of Archibald Ironfist. Didn't have any major story attached to him though.

The Shadow of Death

This is the first time Sandro had a proper storyline appearance. After the defeat of Archibald Ironfist, Sandro fled Enroth to the continent of Antagarich and started his decade-long plan to assemble two artifacts of great power that would allow him to conquer the whole continent, and even perhaps the whole world.

First, he made his way to the elven lands of AvLee, where he met an Enrothian Sorceress named Gem. Quickly becoming acquainted with Gem, Sandro posed as a Wizard's apprentice seeking assistance in the destruction of evil artifacts. He implored Gem to acquire the components of a dark relic, the Cloak of the Undead King, so that he might destroy it. However, when Gem presented Sandro with the components she has gathered, he spirited them away.

Secondly, Sandro traveled to the Barbarian lands of Avauntnell and recruited Crag Hack, a barbarian and fighter of some renown, to gather the parts of yet another artifact, the Armour of the Damned. Just like before, Sandro spirited the artifacts away without rewarding his patron.

With the two dread Artifacts in his possession, Sandro began his journey to Deyja, the kingdom of the necromancers and undead, curb stomping everyone and everything in his path. Meanwhile, Gem contacted Ethric and found out who Sandro really was. Ethric quickly mustered his allies and began hindering Sandro's travel to Deyja. He recruited four heroes including Jeddite, a powerful warlock of Ethric's own, to stop Sandro. Unfortunately, the four heroes were no match for Sandro and were soundly defeated.

Sandro then turned his attention to Ethric. He traveled to Ethric's keep in the mountains and personally crushed his old master. Sandro's long journey to Deyja was at its end.

In Deyja, Sandro met Finneas Vilmar, a young Deyjan lord who desired power. Sandro noted Vilmar as a fine candidate for a "puppet-king." With Sandro secretly backing him, Vilmar managed to overthrow the king of Deyja and usurped the throne. With this, Sandro effectively became the de facto ruler of Deyja.

Meanwhile, the heroes Sandro had tricked earlier — Gem, Gelu and Crag Hack(who also brought Yog with him) —, with the backing of King Nicolas Gryphonheart, began to muster armies to fight against Sandro. Defeating some of Sandro's border patrols, the four heroes met at the Erathian-Deyjan border. Finneas Vilmar "sent" Sandro to deal with them. Gem, Gelu, Crag Hack and Yog suffered a crushing defeat and were forced to flee.

However, the four heroes did not despair or rest. With Yog's and Duke Winston Boragus's knowledge, they began assembling an extremely powerful holy artifact of their own, the Angelic Alliance. The four heroes penetrated the Deyjan border with the Angelic Alliance's power and marched toward Sandro's stronghold. Sandro was caught by complete surprise and was defeated. While Sandro managed to escape, he somehow left Armor of the Damned and Cloak of the Undead King behind for the heroes to disassemble and scatter the components throughout the world.

Sandro's scheming was far from over, however. He made a deal with Lord Haart, a treacherous Erathian noble, to poison King Gryphonheart. Sandro's plan was a success and the King of Erathia was successfully assassinated. At the same time, Sandro also managed to forge alliances with Dungeon Overlords of Nighon and the Kreegans of Eeufol. However, Finneas Vilmar, seeing that Sandro no longer had the power he once commanded, threw his own puppeteer into an anti-magical prison for a crime that Vilmar had himself set up for Sandro.

The Restoration Wars and after

Some time after the aforementioned events, Finneas Vilmar accessed King Gryphonheart's tomb and raised him as a Lich. To the surprise of no one, Vilmar botched the resurrection and was killed by the freshly raised King Gryphonheart. With Vilmar dead, Gryphonheart assumed the throne of Deyja, thus beginning the Restoratian Wars.

The war wasn't going well for Deyja and Gryphonheart and his generals decided to let Sandro out of his prison; however, it was too little, too late and Catherine(Gryphonheart's own daughter) and her allies won the war.

Despite all this, Sandro managed to escape yet again — this time to the continent of Jadame. There he became the Guildmaster of the Necromancer's Guild. He lead the Necromancer's Guild against the Temple of the Sun and apparently emerged victorious. Sandro remained the Guildmaster until the Reckoning.

Heroes IV

sandro.gif

Sandro appeared as an undead Lich for the undead town, Necropolis. It seems that he did not have any storyline attached to him in this game. It is known that it's indeed the same Sandro, however.

"Sandro's instinct to survive is almost as strong as his tireless ambition. His network of power in the old world was destroyed by the Reckoning, so now he has to start all over. Unfortunately, many of his old allies perished as well. But no one can say Sandro isn't up to the challenge."

Heroes V

Sandro was briefly mentioned as the deceased master of the necromancer Markal. Seeing how Heroes V takes place in a different universe than the previous games, this was likely a shout out to the legendary necromancer from the older games.

Overview of powers

Equipment

  • Cloak of the Undead King(at his prime)
  • Armor of the Damned(at his prime)

Equipment info, quotes, feats

armorofthedamned.jpg
cloakoftheundeadking.jpg

Cloak of the Undead King provides a 30% bonus to the Necromancy skill as well as the bonuses from the individual components. However, the true power of this artifact lies in the fact that it allows its wielder to resurrect Liches/Power Liches(provided the hero has the appropriate Necromancy skill) instead of measly Skeletons. As a result, a Necromancer hero with Cloak of the Undead King can very quickly turn his army from a snowball into an unstoppable avalanche.

Armor of the Damned, in addition to providing the bonuses of the individual components, casts these spells at the beginning of combat on all of the opponent's creatures: 'Slow', 'Disrupting Ray', 'Curse', 'Weakness', and 'Misfortune'. This can be severely debilitating.

Character feats

Due to the nature of HoMM games, individual characters very rarely have any shown feats. However, it is known that Sandro at his prime was easily one of the most powerful Necromancers and Sorcerers the world of Colony has ever seen. Sandro was also a very good illusionist: he was able to fool Gem(who is an adept sorceress in her own right) and others that he was actually a living person with his illusion spell, as seen in the picture at the top of this page that shows Sandro talking to Crag Hack.

Notable debates

Controversial debates/Debates with no clear winner

Trivia

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